Tuesday, February 26, 2013
Week7 Character walk cycle rigged.
For this assignment, after we were to paint the weight of the skeleton, we created a small walk cycle to see if our assignment was done correctly. As for my project, it didn't turn out too bad being that rigging is done better in time especially with the weight painting, as well as understanding why topology is important if your coming from a game designers background or an animator(both careers go hand in hand). enjoy!
Monday, February 18, 2013
Week 6- 3D character rigging: skeletal and weight painting posses.
for this week we were challenged to paint the weights for the character's rigging and by binding the geometry to the skeleton we were to create a pose to see if it works. For my character, it is my original character model which is my 1st.... so be kind..... It is still amateur and I think for my first character model its ok and I do understand the importance of topology now. but this is the best pose with my character's rig, which is a jumping jack pose.
Monday, February 11, 2013
Week 5 Rigging Assignment : Finger Curls
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