Monday, March 18, 2013

Week 10 Final Assignment: Final Project

  This week we had to prepare for our final and upon presenting a pre-final project we were working, we had to find the issues that needed fixing.

  My issues with the movie clip of the walk cycle was that, I needed to fix the lighting; the lighting was a bit off and too dark. By fixing that issue, I had to change the color of the front directional lighting that I wanted red and it actually looked more blood orange, I switched it to off white.

  The other problem was that there was no bounce to the walk, which I used my hip controller to give a little bit of a down and up movement to give a more natural walk, and previously I used the pelvic bone to animate the up and down motion which did not work.

Finally, the last problem I had to fix was frame of the video as well as the speed of the walk.  It was too slow because I've used "virtualdub" that I knew could accommodate the .iff batch renders.  Re-batch rendering with  .tiff made the .mov clip used much faster, and using adobe premier made it fast and clear.

Video link. Enjoy!

http://www.youtube.com/watch?v=vZx0RFIckwo

Tuesday, March 12, 2013

Week 9 Assignment: Final Project.

For this assignment, we were to work on our final assignment which is a full walk cycle that involved a nice animation of the foot roll and walk movement, the hands, arms, and some shoulder movement, as well as the head and torso moving to give it some realism or subtle reality for a character walking.  With my first character ever modeled, I've learned that topology plays an important role along side with rigging a character, because you'd be able to see what is going on in your animation.  I learn from mistakes and it is the best way to learn, and that being said I could have downloaded a free 3D model from a website ( which I did) but never used it.  Even though I got a D for my character as a grade for my final, I still went ahead and used it to see what was so bad about it..... and now I know.

here is the link to the clip.


Tuesday, March 5, 2013

Week8 Assignment: Walk Cycle legs & arms.

For this weeks assignment, we had to make our characters do a walk cycle.  In addition to the legs walking, we added the arm movement as well.  Unfortunately the video I created for my walk cycle assignment is not uploading, I don't know why and my apologies.




Tuesday, February 26, 2013

Week7 Character walk cycle rigged.

For this assignment, after we were to paint the weight of the skeleton, we created a small walk cycle to see if our assignment was done correctly.  As for my project, it didn't turn out too bad being that rigging is done better in time especially with the weight painting, as well as understanding why topology is important if your coming from a game designers background or an animator(both careers go hand in hand). enjoy!



Monday, February 18, 2013

Week 6- 3D character rigging: skeletal and weight painting posses.

for this week we were challenged to paint the weights for the character's rigging and by binding the geometry to the skeleton we were to create a pose to see if it works.  For my character, it is my original character model which is my 1st.... so be kind..... It is still amateur and I think for my first character model its ok and I do understand the importance of topology now. but this is the best pose with my character's rig, which is a jumping jack pose.




Monday, February 11, 2013

Week 5 Rigging Assignment : Finger Curls

For this week, we set drivers to the fingers to create the curl using the controller and adding the connections to them.
Right Hand Curl
Left Hand Curl Set



Wednesday, January 23, 2013

Week 3 Rigging Assignment - Heel, Ball, and Toe.

For this weeks assignment, we connected the foot with each locator as well as the constraint for the Knee's.  Each locator that was assigned to the foot served to create a connection with the rotation we've assigned and to make the rig for a foot roll.

Locators Rigged onto the foot


The order of operations